SCD hair parts

Normaly used to add hair during transformations , but it can be used for any part.





Base code : 



     

               <MODEL value="65535" />

            <MODEL2 value="65535" />

            <TEXTURE value="0" />

            <U_10 value="0x0" />

            <U_18 value="0x0" />

            <U_1C value="0x0" />

            <U_20 value="0x0" />

            <F_24 value="0.0" />

            <F_28 value="0.0" />

            <U_2C value="0x0" />

            <U_30 value="0x0" />

            <NAME value="KTP" />

            <!--MODEL, EMM, EMM, EAN-->

            <FILES value="NULL, NULL, NULL, NULL" />





65535 = this number in MODEL and MODEL2 ;makes the base part invisible

KTP = chara code







Examples



     

1.   Invisible



<!--Hair-->

               <MODEL value="65535" />

            <MODEL2 value="65535" />

            <TEXTURE value="0" />

            <U_10 value="0x0" />

            <U_18 value="0x0" />

            <U_1C value="0x0" />

            <U_20 value="0x0" />

            <F_24 value="0.0" />

            <F_28 value="0.0" />

            <U_2C value="0x0" />

            <U_30 value="0x0" />

            <NAME value="KN4" />

            <!--MODEL, EMM, EMM, EAN-->

            <FILES value="NULL, NULL, NULL, NULL" />



    <PhysicsObject>

                <U_00 value="0xffff" />

                <U_02 value="0xffff" />

                <U_04 value="0x0" />

                <U_18 value="0x2" />

                <U_1C value="0x0" />

                <U_20 value="0x0" />

                <NAME value="KN4" />

                <STR_28 value="KN4_293_hair_scd, KN4_293_hair_scd, KN4_293_hair_scd, NULL, b_C_Head, KN4_293_hair" />

            </PhysicsObject>







KN4  = chara code

293 = partset number

hair   =  scd parts name









2. Armor over a chest  . another partset name



  <!--Bust-->



               <MODEL value="0" />



            <MODEL2 value="0" />



            <TEXTURE value="0" />



            <U_10 value="0x0" />



            <U_18 value="0x0" />



            <U_1C value="0x0" />



            <U_20 value="0x0" />



            <F_24 value="0.0" />



            <F_28 value="0.0" />



            <U_2C value="0x0" />



            <U_30 value="0x0" />



            <NAME value="ARS" />



            <!--MODEL, EMM, EMM, EAN-->



            <FILES value="NULL, NULL, NULL, NULL" />









      <PhysicsObject>

<U_00 value="0xffff" />

 <U_02 value="0xffff" />

<U_04 value="0x0" />

<U_18 value="0x1" />

<U_1C value="0x0" />

 <U_20 value="0x0" />

 <NAME value="ARS" />

 <STR_28 value="ARS_301_armor_scd, ARS_301_armor_scd, ARS_301_armor_scd, NULL, b_C_Chest, ARS_301_armor" />

            </PhysicsObject>



ARS  = chara code

301 = partset number

armor   =  scd parts name





3. Hybrid







  <!--Hair-->

               <MODEL value="2" />

            <MODEL2 value="2" />

            <TEXTURE value="2" />

            <U_10 value="0x0" />

            <U_18 value="0x0" />

            <U_1C value="0x0" />

            <U_20 value="0x0" />

            <F_24 value="0.0" />

            <F_28 value="0.0" />

            <U_2C value="0x0" />

            <U_30 value="0x0" />

            <NAME value="G3L" />

            <!--MODEL, EMM, EMM, EAN-->

            <FILES value="NULL, NULL, NULL, NULL" />



  <PhysicsObject>



                <U_00 value="0xffff" />



                <U_02 value="0xffff" />



                <U_04 value="0x0" />



                <U_18 value="0x1" />



                <U_1C value="0x0" />



                <U_20 value="0x0" />



                <NAME value="YKN" />



                <STR_28 value="YKN_058_eyeboarders_scd, YKN_058_eyeboarders_scd, YKN_058_eyeboarders_scd, NULL, b_C_Chest, YKN_058_eyeboarders" />



            </PhysicsObject>





G3L/YKN  = chara code

058 = partset number

eyeboarders   =  scd parts name

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