SCD hair parts
Normaly used to add hair during transformations , but it can be used for any part.
Base code :
<MODEL value="65535" />
<MODEL2 value="65535" />
<TEXTURE value="0" />
<U_10 value="0x0" />
<U_18 value="0x0" />
<U_1C value="0x0" />
<U_20 value="0x0" />
<F_24 value="0.0" />
<F_28 value="0.0" />
<U_2C value="0x0" />
<U_30 value="0x0" />
<NAME value="KTP" />
<!--MODEL, EMM, EMM, EAN-->
<FILES value="NULL, NULL, NULL, NULL" />
65535 = this number in MODEL and MODEL2 ;makes the base part invisible
KTP = chara code
Examples
1. Invisible
<!--Hair-->
<MODEL value="65535" />
<MODEL2 value="65535" />
<TEXTURE value="0" />
<U_10 value="0x0" />
<U_18 value="0x0" />
<U_1C value="0x0" />
<U_20 value="0x0" />
<F_24 value="0.0" />
<F_28 value="0.0" />
<U_2C value="0x0" />
<U_30 value="0x0" />
<NAME value="KN4" />
<!--MODEL, EMM, EMM, EAN-->
<FILES value="NULL, NULL, NULL, NULL" />
<PhysicsObject>
<U_00 value="0xffff" />
<U_02 value="0xffff" />
<U_04 value="0x0" />
<U_18 value="0x2" />
<U_1C value="0x0" />
<U_20 value="0x0" />
<NAME value="KN4" />
<STR_28 value="KN4_293_hair_scd, KN4_293_hair_scd, KN4_293_hair_scd, NULL, b_C_Head, KN4_293_hair" />
</PhysicsObject>
KN4 = chara code
293 = partset number
hair = scd parts name
2. Armor over a chest . another partset name
<!--Bust-->
<MODEL value="0" />
<MODEL2 value="0" />
<TEXTURE value="0" />
<U_10 value="0x0" />
<U_18 value="0x0" />
<U_1C value="0x0" />
<U_20 value="0x0" />
<F_24 value="0.0" />
<F_28 value="0.0" />
<U_2C value="0x0" />
<U_30 value="0x0" />
<NAME value="ARS" />
<!--MODEL, EMM, EMM, EAN-->
<FILES value="NULL, NULL, NULL, NULL" />
<PhysicsObject>
<U_00 value="0xffff" />
<U_02 value="0xffff" />
<U_04 value="0x0" />
<U_18 value="0x1" />
<U_1C value="0x0" />
<U_20 value="0x0" />
<NAME value="ARS" />
<STR_28 value="ARS_301_armor_scd, ARS_301_armor_scd, ARS_301_armor_scd, NULL, b_C_Chest, ARS_301_armor" />
</PhysicsObject>
ARS = chara code
301 = partset number
armor = scd parts name
3. Hybrid
<!--Hair-->
<MODEL value="2" />
<MODEL2 value="2" />
<TEXTURE value="2" />
<U_10 value="0x0" />
<U_18 value="0x0" />
<U_1C value="0x0" />
<U_20 value="0x0" />
<F_24 value="0.0" />
<F_28 value="0.0" />
<U_2C value="0x0" />
<U_30 value="0x0" />
<NAME value="G3L" />
<!--MODEL, EMM, EMM, EAN-->
<FILES value="NULL, NULL, NULL, NULL" />
<PhysicsObject>
<U_00 value="0xffff" />
<U_02 value="0xffff" />
<U_04 value="0x0" />
<U_18 value="0x1" />
<U_1C value="0x0" />
<U_20 value="0x0" />
<NAME value="YKN" />
<STR_28 value="YKN_058_eyeboarders_scd, YKN_058_eyeboarders_scd, YKN_058_eyeboarders_scd, NULL, b_C_Chest, YKN_058_eyeboarders" />
</PhysicsObject>
G3L/YKN = chara code
058 = partset number
eyeboarders = scd parts name
Base code :
<MODEL value="65535" />
<MODEL2 value="65535" />
<TEXTURE value="0" />
<U_10 value="0x0" />
<U_18 value="0x0" />
<U_1C value="0x0" />
<U_20 value="0x0" />
<F_24 value="0.0" />
<F_28 value="0.0" />
<U_2C value="0x0" />
<U_30 value="0x0" />
<NAME value="KTP" />
<!--MODEL, EMM, EMM, EAN-->
<FILES value="NULL, NULL, NULL, NULL" />
65535 = this number in MODEL and MODEL2 ;makes the base part invisible
KTP = chara code
Examples
1. Invisible
<!--Hair-->
<MODEL value="65535" />
<MODEL2 value="65535" />
<TEXTURE value="0" />
<U_10 value="0x0" />
<U_18 value="0x0" />
<U_1C value="0x0" />
<U_20 value="0x0" />
<F_24 value="0.0" />
<F_28 value="0.0" />
<U_2C value="0x0" />
<U_30 value="0x0" />
<NAME value="KN4" />
<!--MODEL, EMM, EMM, EAN-->
<FILES value="NULL, NULL, NULL, NULL" />
<PhysicsObject>
<U_00 value="0xffff" />
<U_02 value="0xffff" />
<U_04 value="0x0" />
<U_18 value="0x2" />
<U_1C value="0x0" />
<U_20 value="0x0" />
<NAME value="KN4" />
<STR_28 value="KN4_293_hair_scd, KN4_293_hair_scd, KN4_293_hair_scd, NULL, b_C_Head, KN4_293_hair" />
</PhysicsObject>
KN4 = chara code
293 = partset number
hair = scd parts name
2. Armor over a chest . another partset name
<!--Bust-->
<MODEL value="0" />
<MODEL2 value="0" />
<TEXTURE value="0" />
<U_10 value="0x0" />
<U_18 value="0x0" />
<U_1C value="0x0" />
<U_20 value="0x0" />
<F_24 value="0.0" />
<F_28 value="0.0" />
<U_2C value="0x0" />
<U_30 value="0x0" />
<NAME value="ARS" />
<!--MODEL, EMM, EMM, EAN-->
<FILES value="NULL, NULL, NULL, NULL" />
<PhysicsObject>
<U_00 value="0xffff" />
<U_02 value="0xffff" />
<U_04 value="0x0" />
<U_18 value="0x1" />
<U_1C value="0x0" />
<U_20 value="0x0" />
<NAME value="ARS" />
<STR_28 value="ARS_301_armor_scd, ARS_301_armor_scd, ARS_301_armor_scd, NULL, b_C_Chest, ARS_301_armor" />
</PhysicsObject>
ARS = chara code
301 = partset number
armor = scd parts name
3. Hybrid
<!--Hair-->
<MODEL value="2" />
<MODEL2 value="2" />
<TEXTURE value="2" />
<U_10 value="0x0" />
<U_18 value="0x0" />
<U_1C value="0x0" />
<U_20 value="0x0" />
<F_24 value="0.0" />
<F_28 value="0.0" />
<U_2C value="0x0" />
<U_30 value="0x0" />
<NAME value="G3L" />
<!--MODEL, EMM, EMM, EAN-->
<FILES value="NULL, NULL, NULL, NULL" />
<PhysicsObject>
<U_00 value="0xffff" />
<U_02 value="0xffff" />
<U_04 value="0x0" />
<U_18 value="0x1" />
<U_1C value="0x0" />
<U_20 value="0x0" />
<NAME value="YKN" />
<STR_28 value="YKN_058_eyeboarders_scd, YKN_058_eyeboarders_scd, YKN_058_eyeboarders_scd, NULL, b_C_Chest, YKN_058_eyeboarders" />
</PhysicsObject>
G3L/YKN = chara code
058 = partset number
eyeboarders = scd parts name
Comentarios